2016年11月10日 星期四

剪刀石頭布




using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom=crandom.Next();
            int c = myrandom % 3+1;
            textBox1.Text = "亂數" + c.ToString();
            if (c == 1)
            {
                button2.Visible =true;
                button3.Visible =false;
                button4.Visible = false;
            }
            if (c == 2)
            {
                button3.Visible = true;
            }
            if (c == 3)
            {
                button4.Visible = true;
            }
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}






















using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}

public void myfun()
{
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent();
int c = Random.Range (1, 4);

mytxt.text =c.ToString();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent();
if (c == 1) {
Imgy.sprite = Resources.Load ("Image/x") as Sprite;
}
}

}


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