using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Counter : MonoBehaviour {
int num;
double fMyWaitTime = 2.0;
double WaitTimecount = 0;
// Use this for initialization
void Start () {
num = 0;
}
// Update is called once per frame
void Update () {
Text mytxt=GameObject.Find("Text").GetComponent<Text> (
);
num = num + 1;
int countnum = num % 2;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait();
if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent
<Image> ();
img.color = new Color(1.0F,0.0F,0.0F,1.0F); //(紅red,綠green,藍blue,透明)
}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent
<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
}
}
void mywait()
{
while(WaitTimecount <= fMyWaitTime) {
//do stuff;
WaitTimecount = WaitTimecount + 0.01;
Debug.Log(WaitTimecount);
}
}
}